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The Doom team are all sped up and working on this technology base – I’m not really at liberty to discuss much about it, but it’s going full steam ahead right now." He also added: "It shouldn’t take as long to ship as Rage. Producer Tim Willits told VG247 the following in May 2010: "Well we’ve got Doom 4 going on right now below our feet here. Carmack told the magazine the shooter should not take as long to get out the door, unlike Rage, which was announced in 2007 at QuakeCon yet not scheduled for release until 2011.
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Id Software technical guru John Carmack told OPM UK that anyone expecting to wait a long time for Doom 4 would have a shorter wait than first thought. Tim Willits did however talk to the press in May 2010 to boast: "it'll be even more awesome than Rage." However, during the latter event it was announced that there would be no news until the next year, as the development team was not ready to give a demonstration. On June 23, 2009, ZeniMax Media, best known for their subsidiary Bethesda Softworks, acquired id Software and announced that all future id Software games would be published by Bethesda Softworks, Doom 4 being one (in addition to Rage and future Quake titles).ĭuring QuakeCon 2009, Todd Hollenshead mentioned that id Software would reveal new Doom 4 information at QuakeCon 2010, between 12-15 August.
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It's not a sequel to Doom 3, but it's not a reboot either. GameSpot asked Hollenshead if Doom 4 is "a sequel? A reboot? A prequel?" and his response was "Gosh, that's actually an excellent question. The development team was "relatively new" and id was "still actually hiring people" onto the Doom 4 team.
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On ApGameSpot published an interview with id Software CEO Todd Hollenshead in which he revealed that Doom 4 was "deep in development." He stated however that the game was "not pre-production". Graham Joyce was slated to write the Doom 4 storyline as of January 2009, but passed away in September 2014. id Software also intended to make Doom 4's multiplayer mode better than Doom 3's. In 2008, John Carmack stated that the game would have better graphics than Rage, but would be targeted to run at a lower frame rate of 30 frames per second. On May 7th, 2008, id announced that the development of Doom 4 had begun. John Carmack confirmed in August 2007 that Doom 4 was in the future plans of id Software. Speculative Doom 4 logo previously found on